This will allow players to spawn at the base, but the absence of other logistic vehicles prevents players from refueling and rearming. Their presence in proximity of a base also counts as capturing it. They will then rally in a single file line towards it and attack other units long the way. Troops will search 4km for the nearest enemy unit similar to how the JTAC searches. Troops can also be dropped from up to an 18m hover to emulate a fast-rope insertion. If this is done too close to a pickup zone, it will simply restock the infantry back into the logistics zone. Troops can be dropped off when landed, and they will spawn in a circle around the player. Players need within 300m of troops to extract them. Only one preset of troops can be loaded onto the aircraft. Players can carry troops available as a number of presets visible under through F10 -> CTLD -> Troop Transport -> Loadį10 -> CTLD -> Troop Transport -> Pickup/Extractįor new troops, players must be in proximity of a troop pickup zone marked by green smoke at available bases. Upon server restart the base may be completely reset, or it will stay blufor when enemies don't respawn.īacked by CTLD, the main way to deploy blue forces (and the only way to deploy air defenses) is by Blue players flying CTLD crates and troops to the deployment zones. Security forces do not shoot down an mi-26 and it is allowed to recapture the base. Players have to wait until server restart. Upon landing, an aircraft will despawn, but security forces do not spawn in.Green smoke will spawn to mark the troop pickup zone and is a sign that CTLD is allowed at that base.Īlthough the security force is intended to prevent enemies from recapturing the base, it is strongly encouraged for players to spawn at the base and use CTLD to supplement their offensive capability. The redfor AI commander taps into CTLD to send Mi-26 to recapture bases.
A security force must be redeployed to replace it, or a server restart will respawn the force with full health. Players may realize they cannot refuel or rearm because of a unit missing from an attack. This force consists of trucks providing fuel and ammo, and ground units to defend the base from Mi-26s trying to recapturing the base. When the aircraft lands, it will despawn and a small security force will spawn around the touchdown point. There is a 1.5 minute cool down between deploying security forces to anywhere. The aircraft spawn at a nearby friendly base which is sometimes up to 20 minutes away. FARPs always get a helicopter, while airfields usually use a C-130. Deploying security forces spawns one of several aircraft depending on the destination. The F10 radio menu has the option to send security forces to bases around the map (FARPs and Airbases). This can show other's where not to shoot or where to drop off crates if a another helo is helping. Players can mark their current position with colored smoke that lasts 5 minutes. VoiceAttack is even more useful when trying to drop crates or troops while in a hover.
It's a good idea to create macros to commonly used ones or to make dropping troops or JTACs under fire faster. There are a variety of commands associated with CTLD nested in many layers.
4.3 Other Strategies Regarding Placement and Flying.